export module DefOrder;


import DND;

export namespace DefOrder
{
	constexpr float UI_MSG_BOX = Math::OffsetOrder(Constant::Z_DEFAULT);
	constexpr float UI_GAME = Math::OffsetOrder(UI_MSG_BOX);
	constexpr float UI = Math::OffsetOrder(UI_GAME);
	constexpr float UI_BG = Math::OffsetOrder(UI);
	constexpr float GRID = Math::OffsetOrder(UI_BG);
	constexpr float MAP_UI = Math::OffsetOrder(GRID);
	constexpr float ARMY = Math::OffsetOrder(MAP_UI);//军队
	constexpr float FACILITY = Math::OffsetOrder(ARMY);//设施
	constexpr float WATER = Math::OffsetOrder(FACILITY);//水（比区域覆盖高）
	constexpr float AREA = Math::OffsetOrder(WATER);//区域
	constexpr float TERRAIN = Math::OffsetOrder(AREA);//地形
	constexpr float BG = Math::OffsetOrder(TERRAIN);

	
}